Cees de Groot
2006-07-19 15:18:01 UTC
Hi,
I found out why playing Gremlin on the tree control crashes at times -
Squeak code doesn't get a chance of fetching return values, and this
overflows gReturnValue.
In my custom build, I increased the size of the array to 1000 instead of
10, hoping that my users don't have the stamina to keep clicking around
like wild monkeys for such a long time. However, I feel a more permantent
fix is in order (maybe dynamic growing/shrinking of the array - we're
living in 'user time' in this code, so the performance hit of using
something more advanced than an unchecked array won't be that large, I
think)...
On a related note: shouldn't the set/getReturnValue code belong in a
critical section? Or is everything with wx still handled in a single
native thread?
I found out why playing Gremlin on the tree control crashes at times -
Squeak code doesn't get a chance of fetching return values, and this
overflows gReturnValue.
In my custom build, I increased the size of the array to 1000 instead of
10, hoping that my users don't have the stamina to keep clicking around
like wild monkeys for such a long time. However, I feel a more permantent
fix is in order (maybe dynamic growing/shrinking of the array - we're
living in 'user time' in this code, so the performance hit of using
something more advanced than an unchecked array won't be that large, I
think)...
On a related note: shouldn't the set/getReturnValue code belong in a
critical section? Or is everything with wx still handled in a single
native thread?